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UI/UX Design

180-Hour Intensive Training Plan (6 Hours Per Day) Total Duration: 180 Hours
Training Format: 6 Hours per Day
Total Training Days: 30 Days Training Schedule Overview Daily Schedule: 3 Hours Classroom Learning 3 Hours Practical Lab Work

Course Instructor: Admin

₹7999.00

To enroll in this course, please contact the Admin
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Course Overview

The UI/UX Design course is a 180-hour intensive training program conducted over 30 days with 6 hours of learning each day, including both theory and practical work. The course begins with the fundamentals of User Interface (UI) and User Experience (UX), explaining their differences and importance in modern digital products. Students learn design thinking, user research methods, and techniques such as interviews, surveys, and competitor analysis to understand user needs. The course then focuses on UX strategy, including creating user personas, journey maps, and defining problem statements. In later stages, students study information architecture, user flows, and wireframing to structure digital products effectively. The UI design section covers typography, color theory, grid systems, layouts, and design systems for creating visually appealing interfaces. Students also learn responsive design, high-fidelity UI design, and interactive prototyping using tools like Figma. The training concludes with usability testing, iterative design improvements, and developer handoff, where students present a final capstone project that includes research, wireframes, UI designs, and a working prototype. 

Schedule of Classes

Course Curriculum

60 Subjects

Introduction to UI & UX

What is UI (User Interface)

What is UX (User Experience)

Difference between UI and UX

Importance of UX in digital products

Lab Work

Analyze 3 popular apps (Instagram, Amazon, Netflix)

Identify UI elements and UX features

History of UX & ROI of Design

Evolution of UX design

User-centered design

ROI of good design

Lab Work

Write short case study on Amazon user experience

Introduction to Design Thinking

What is design thinking

Importance in product development

Overview of design thinking stages

Lab Work

Identify 3 real-life problems that need better design

Empathize Stage (User Research)

Understanding users

User behavior research

Lab Work

Observe how people use a mobile application

User Interviews & Surveys

Interview techniques and Survey methods

Lab Work

Conduct 5 user interviews, Create Google Form survey

UX Research & Strategy – Competitive Analysis

Studying competitor products

Identifying strengths and weaknesses

Lab Work

Analyze 3 competitor apps

Defining the Problem

Writing UX problem statements

Identifying user pain points

Lab Work

Create 2 UX problem statements

Affinity Mapping

Organizing research data

Lab Work

Create affinity diagram

User Personas

Importance of personas

Persona structure

Lab Work

Create 2 user personas

User Journey Mapping

Stages of user journey

Identifying pain points

Lab Work

Create user journey map

UX Architecture – Information Architecture

Content organization

Sitemaps

Lab Work

Create website sitemap

Card Sorting

Content grouping techniques

Lab Work

Perform card sorting exercise

User Flows

Flow diagrams for user navigation

Lab Work

Create user flow diagram

Task Flows

Task-oriented interaction

Lab Work

Create task flow for checkout process

Wireframing Basics

Low-fidelity wireframes

Sketching interfaces

Lab Work

Draw wireframes on paper

UI Design & Visual Systems– Digital Wireframing

Tools: Figma, Balsamiq

Lab Work

Create wireframes in Figma

Visual Design Principles

Typography

Visual hierarchy

Lab Work

Create typography hierarchy

Color Theory

RGB vs CMYK

Color psychology

Lab Work

Create color palette

Grid Systems & Layout

Grid structure

Layout alignment

Lab Work

Design homepage layout

Design Systems

UI components

Style guides

Lab Work

Create UI components Buttons Inputs Cards

Interaction & Prototyping– Atomic Design

Atoms, Molecules, Organisms

Lab Work

Break UI into atomic components

Responsive Design

Mobile-first design

Breakpoints

Lab Work

Design mobile UI screens

Tablet & Desktop Layouts

Adaptive design

Lab Work

Create tablet and desktop layouts

High Fidelity UI Design

Pixel-perfect interface design

Lab Work

Convert wireframes into high-fidelity screens

Interactive Prototyping

Prototyping in Figma

Lab Work

Create clickable prototype

Testing & Development Handoff – Micro Interactions

Hover effects

Feedback animations

Lab Work

Design button hover interaction

Usability Testing

Moderated vs unmoderated testing

Lab Work

Conduct usability test with 3 users

Iterative Design

Improving design using feedback

Lab Work

Update UI based on feedback

Developer Handoff

Figma Dev Mode

Exporting assets

Lab Work

Export design specs and assets

Final Capstone Project Presentation

UX presentation techniques

Lab Work

User research

Persona

Journey map

Wireframes

UI design

Prototype

Usability testing results

Course Instructor

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Admin

371 Courses   •   1565 Students